I became involved late in the game's production, with a majority of my work supporting the established design aesthetics. I created various props and interactive assets, but was also able to influence the form and design language of several factions toward the end of production. This was an opportunity to let out my inner toy designer.

I became involved late in the game's production, with a majority of my work supporting the established design aesthetics. I created various props and interactive assets, but was also able to influence the form and design language of several factions toward the end of production. This was an opportunity to let out my inner toy designer.

flagship.jpg
crane final.jpg
llc_vignette.jpg
llc_ideation.jpg
recycle_portal.jpg
recycle_portal_base.jpg
checkpole.jpg
defend style studies.jpg
defend_vignette.jpg
defend_style.jpg
defense_final.jpg
hovertank.jpg