I was brought in late onto this project after it had been thoroughly fleshed out, but I was still able to contribute some visual development for a couple of new factions.
The art director and I were both the product of 1980’s toy and cartoon culture, so this was a fun opportunity to let out my inner toy designer.
I became involved late in the game's production, with a majority of my work supporting the established design aesthetics. I created various props and interactive assets, but was also able to influence the form and design language of several factions toward the end of production. This was an opportunity to let out my inner toy designer.