Raised in a highly creative family of visual and performing artists, Lorin’s love of the arts developed at a young age (pictured: 4 years) while copying his father's industrial design portfolio. This period of growth was compounded by exposure to the work of his father’s college hero, Syd Mead. Soon after, Lorin discovered the work of Star Wars visionaries Ralph McQuarrie, Joe Johnston, Nilo-Rodis Jamero and their contemporary John Berkey. Their work informed him of the essential role of storytelling in visual art and design.
For three decades, Lorin has amassed a wealth of experience in pre-production, including the early days of 3D previsualization with mentor David Dozoretz. He has demonstrated proficiency in visual effects art direction, visual development for feature animation and games, product design, and project management for publication.
In 2009, he founded a blog, Nuthin’ But Mech, and populated it with a robust network of professional friends and acquaintances. The blog eventually spawned four books with publisher Design Studio Press, with the artist proceeds going to various charities and charitable causes.
In December 2024, Lorin completed his Master of Fine Arts in Animation at the University of Texas at Dallas. Concurrent with his graduate studies, Patrick Hanenberger handed his ArtCenter class, MECHS & ROBOTS ENTERTAINMENT DESIGN, over to Lorin who taught it for two years. Shortly after, he was invited for a short-term visual development role with Sony Pictures Animation on Spiderman: Across the Spiderverse.
Lorin continues to hone his design and storytelling skill-set working with high-end visual effects studios on dynamic projects while exploring the new frontiers of visual storytelling.