Lorin was raised in a highly creative family of visual and performing artists. His love of the arts developed at a young age (pictured: 4 years) while copying his father's industrial design portfolio. This period of growth was compounded by exposure to the work of his father’s college hero, Syd Mead. Soon after, Lorin discovered the work of Star Wars visionaries Ralph McQuarrie, Joe Johnston, Nilo-Rodis Jamero and contemporary John Berkey. Their work informed him of the essential role of storytelling in visual art and design.
For three decades, Lorin has amassed a wealth of experience in pre-production, including the early days of 3D previsualization with mentor David Dozoretz. He has demonstrated proficiency in visual effects art direction, visual development for feature animation and games, product design, and project management for publication.
In 2009, he founded a blog, Nuthin’ But Mech, and populated it with a robust network of professional friends and acquaintances. The blog eventually spawned four books with publisher Design Studio Press, with the artist proceeds going to various charities and charitable causes. A fifth compilation book, Traverse, soon followed.
The end of 2017 found Lorin returning to school full-time at the University of Texas at Dallas to pursue his MFA in animation, which he completed in 2024. Concurrent with his graduate studies, Patrick Hanenberger handed off his ArtCenter class, “Mechs & Robots Entertainment Design,” to Lorin who taught for two years. Shortly after, he was invited for a short-term role as a visual development artist with Sony Pictures Animation on Spiderman: Across the Spiderverse.
Lorin continues to hone his design and storytelling skill-set working with high-end visual effects studios on dynamic projects while engaging the needs of the industry by teaching at higher education institutions.