Raised in a highly creative family of visual and performing artists, Lorin’s love of the arts, specifically design and illustration, developed from a young age while copying his father's industrial design portfolio. This development period was compounded by exposure to his father’s college hero, Syd Mead. Soon after, he discovered the work of Star Wars visionaries Ralph McQuarrie, Joe Johnston, and Nilo-Rodis Jamero. Their work informed the essential role of storytelling in visual art and design.
For three decades, Lorin has amassed a wealth of experience in pre-production, including a brief detour in the early days of 3D previsualization with mentor David Dozoretz. He has demonstrated proficiency in visual effects art direction, visual development for feature animation and games, product design, and publication.
In 2009, he founded a blog, Nuthin’ But Mech, and populated it with a robust network of professional friends and acquaintances. The blog eventually spawned four books with publisher Design Studio Press, with the artist's proceeds going to various charities and charitable causes.
At the end of 2017, he returned to school full-time at the University of Texas at Dallas. Concurrently, Patrick Hanenberger handed over his ArtCenter class, Mechs & Robots Entertainment Design, to Lorin, who taught it for two years. Shortly after, he was invited for a short-term visual development role with Sony Pictures Animation on Spiderman: Across the Spiderverse.
Lorin is working freelance on various projects for high-profile visual effects studios and completing his Master of Fine Arts in Animation.