ftl_concept.jpg
       
     
 I was one of the fifty animators to work on this film. We used a proprietary vector-based  rotoscoping  software that used an interpolation algorithm to “guess” the transition animation between keyframes. The result is a nausea-inducing quality that
       
     
 Congruent with my work on Aliens, I also helped to define the updated style change for the original Borderlands game. Subsequently, I ended up spending a great deal of time fleshing out the world, including the creation of the game’s muse, Claptrap.
       
     
FREEBIRDS
       
     
BATTLEBORN
       
     
dev_journals.jpeg