This was a project I worked on back in 2002 with David. He was freshly minted from the Star Wars Prequels and wanted to get a project of his own going. So, I was new in the industry and at the recommendation from his Star Wars buddy,  Iain McCaig , David hired me to develop some storyboards and visual development pieces for the initial studio pitch. The following storyboard selection was the “test” from David before I moved into keyframe illustration for specific scenes from the animated feature film (as it was at the time).  David has finally brought this project to light using the real-time rendering software Unreal Engine and animation studio  Digital Dimension . Click here to  learn more about the process.    www.zafari.com

This was a project I worked on back in 2002 with David. He was freshly minted from the Star Wars Prequels and wanted to get a project of his own going. So, I was new in the industry and at the recommendation from his Star Wars buddy, Iain McCaig, David hired me to develop some storyboards and visual development pieces for the initial studio pitch. The following storyboard selection was the “test” from David before I moved into keyframe illustration for specific scenes from the animated feature film (as it was at the time).

David has finally brought this project to light using the real-time rendering software Unreal Engine and animation studio Digital Dimension. Click here to learn more about the process.

www.zafari.com

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