BORDERLANDS TRILOGY

Congruent with my work on Aliens, I also helped to define the updated style change for the original Borderlands game. Subsequently, I ended up spending a great deal of time fleshing out the world, including the creation of the game’s muse, Claptrap.

For supplemental work on this project, visit the BORDERLANDS TRILOGY development journal

All material © Gearbox Entertainment

claptrap_flavorpose2.jpg
finalA.jpg
ClapTrap3.0_02.jpg
transition_wall_2.jpg
CLDS_04_int.jpg
CLDS_04_stages.jpg
lancer_concepts.jpg
designs03.jpg
h_UPDATE.jpg
vignette.jpg
vignette2.jpg
central1.jpg
eyeofhelios_detail.jpg
eyeofhelios.jpg
moonshot.jpg
battlebot_07_web.jpg
checkpoints07b2b_update.jpg
sanctuary_study13.jpg
bldg02.jpg
bldg03.jpg
Sanctuary_vehicle_v02.jpg
bunker_PO_front.jpg
bunker_PO_cannon.jpg
bunker_PO_rear.jpg
construction copy.jpg
Hovertrains4.jpg
gyro04b.jpg
turret copy.jpg
02.jpg
skiff_finals2.jpg
skiff_finals.jpg
sancturay 3_final01b.jpg
sancturay 3_cargo.jpg
bridge_observatory.jpg
bridge_reverse.jpg
bay.jpg
Console POs.jpg
hallway01.jpg
engine_room01.jpg
engine_room01b.jpg
checkpoint.jpg
catch-a-ride_console.jpg
promethea_study01.jpg
promethea_study02.jpg
promethea_study03.jpg
promethea_trans_thumbs.jpg
base_final02.jpg
servicebots.jpg
turret_thumbs.jpg
ATLAS.jpg
COV.jpg
MALIWAN.jpg
Maliwan_DropPO.jpg
maliwan_white chest.jpg
   For supplemental work on this project, visit the  BORDERLANDS TRILOGY development journal

For supplemental work on this project, visit the BORDERLANDS TRILOGY development journal