VERIZON

VARIOUS PROJECTS

VERIZON

VERIZON

I was asked to explore some new designs for the Verizon “eye” that would be an automated feature of the new line of phones.

Seen briefly by Verizon sponsorship in Agent’s of SHIELD tv show

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TURNER CLASSIC MOVIES "NOW SHOWING"

TURNER CLASSIC MOVIES "NOW SHOWING"

I was asked by commercial studio Exopolis to help out in a rebranding for Turner Classic Movies. They were needing a new bumper that reflected the film noir mood that the studio specialized in curating. They specifically asked me to produce textures for a 3D environment that was reminiscent of the work of American painter Edward Hopper (a personal favorite of mine).

Exopolis sent me unwrapped 3D model geometry and I used a mixture of digital painting software ArtRage and Adobe Photoshop to create a dirty and tangible-looking oil texture, that was then reapplied to the 3D models by the studio and animated.

Final tv spot

TOTYOTA TACOMA "NESSIE"

TOTYOTA TACOMA "NESSIE"

Method Studios had me design the Loch Ness Monster for this funny Toyota commercial. The turn around was very fast because the crew was shooting at Loch Ness and Method needed to get the VFX completed quickly.

Though it is only in the spot briefly, the studio interpreted the design pretty closely (which was basically a T-Rex, let’s be honest).

Final tv spot

 This was a project I worked on back in 2002 with  David Dozoretz.  He was freshly minted from the Star Wars Prequels and wanted to get a project of his own going. I was new in the industry and at the recommendation from his Star Wars art department

This was a project I worked on back in 2002 with David Dozoretz. He was freshly minted from the Star Wars Prequels and wanted to get a project of his own going. I was new in the industry and at the recommendation from his Star Wars art department friend, Iain McCaig, David hired me to develop some storyboards and visual development pieces for the initial studio pitch.

I initially produced a series of storyboards that served as a “test” from David before I moved into keyframe illustrations for specific scenes from the animated feature film (as it was at the time).

David finally brought his project to light using the real-time Unreal Engine (the first to do so on a commercial production). Click here to learn more about the process.

Keyframe art coming soon.

www.zafari.com

BATTLE BORN

BATTLE BORN

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