I worked on Borderlands (and its sequels/prequels/DLCs) as a senior conceptual designer. Fun game.
My “feather in my cap” contribution was creating the player’s muse through this dark and violent world, Claptrap. The final version, of course, was a collaboration consisting of myself and four other artists.
Another surprise was to see his cameo in Ready Player One.
Originally called “zippy” in my initial thumbnail, ClapTrap went through a very shallow evolution. The art director and myself had a pretty good idea in mind of what we wanted.
The shape and proportions are about 90% at this stage. I was a little sad that we had to drop the articulating eyebrow flaps.
The final design with specific real-world reference for the modeler.
The intent with this asset (along with the rest) was to create set dressing as well as help to define the visual aesthetic of the game as a whole.
In one of the game’s DLCs (downloadable content) a militaristic corporation called the Crimson Lance would rocket down to the planet violently in robust drop-ships. This was one of my first designs.
Final design ended up being more of a cylindrical capsule that slams into the planet’s surface at high speed. Some would carry troops and others would be cargo containers.
A hybrid Hummer-Lamborghini-Tank used by the militant corporation Crimson Lance.
Crimson Lance mech suit. Initial design by Scott Kester while I refined.
Some early concepts that never left this exploration stage of various faster-than-light (FTL) cargo ships that would be scattered across the landscape.