BIO

 

I was raised in a highly creative family who encouraged me to pursue the visual arts from my earliest years. My love of design and illustration developed initially from copying my father's industrial design portfolio. That was compounded with the work of Syd Mead, and Star Wars visionaries Joe JohnstonNilo-Rodis Jamero, and Ralph McQuarrie which exposed me to the additional role of storytelling in visual art.

Over the course of two decades, I have amassed a wealth of experience in pre-production (conceptual design, art direction, visual development for, previsualization), as well as visual effects, game development, product design and publication.

In 2009 I founded the blog Nuthin' But Mech and populated it with a robust network of friends and acquaintances from my time in the entertainment industry to populate it with professional quality art work. The blog eventually spawned four books with publisher Design Studio Press with the artist proceeds going to various charities and charitable causes.

In addition to the occasional freelance work (and another book), my time has been back in school pursuing a new career in academia.


AFFILIATIONS

VISUAL EFFECTS SOCIETY

CONCEPT ART ASSOCIATION

 

EXPERIENCE

MARAUDER FILM (20??)

       Is This Heaven? - Special Thanks

                Director: Bastiaan Koch

TBA (20??)

       TBA - Visual Development for feature pitch

                VFX Art Director: David Dozoretz

900LBS OF CREATIVE (2019)

       TBA - Conceptual Designs of Uber skyport experience for CES installation

       TBA - Storyboards

NVIDIA (2018)

       GTC Presentation - Conceptual Illustrations for CEO presentation

ROOSTER TEETH (2018)

       TBA - Conceptual Designer

FILMWORKERS/CARBON VFX (2017)

       Capital One - Conceptual Designer

                VFX Director: Rob Churchill

GEARBOX SOFTWARE (2007 - 2017)

       Borderlands 3 - Senior Conceptual Designer (uncredited)

       BattlebornConceptual Designer

       Borderlands: The Pre-SequelConceptual Designer

       Borderlands 2Senior Conceptual Designer

       BorderlandsSenior Conceptual Designer

       Aliens: Colonial MarinesSenior Conceptual Designer

McGARRY BOWEN (2013) 

       Verizon Droid "Eye" Advertisement & Marketing - Conceptual Designer

GEORGE HULL DESIGN (2009)

       TV spot (vfx bid) - Conceptual Designer

                 Art Director: George Hull

PERSISTENCE OF VISION (2002-2007)

       20th Century Fox: The Day the Earth Stood StillPrevizualization Animator (2007)

                 Director: Scott Derrickson

                 VFX Supervisor: Jeffery Okun

       Walt Disney Pictures: Unique (feature film bid) - Previsualization Animator (2007)

                 Director/Writer: David Goyer

                 Produced by: David Heyman

                 Production Designer: Oliver Scholl

                 VFX Supervisor: John Berton

       Revolution Studios: xXx: State of the UnionConceptual Designer (uncredited) (2005)

                 Pre-Viz Supervisor: David Dozoretz

       NBC/Universal: Zafari - Conceptual Designer (2002)

                Directed by: David Dozoretz

EXOPOLIS, INC. (2006)

       Turner Classic Movies "Now Showing"Conceptual Designer / Visual Development

MIDWAY GAMES (2006)

       Area 51: Blacksite - Conceptual Designer

METHOD STUDIOS (2006)

       Toyota Tacoma "Nessie"Conceptual Designer

MOTH FILMS (2005)

       At Night (short film) - Storyboard Artist

                 Director. Max Landes

WARNER INDEPENDENT PICTURES (2005)

       A Scanner Darkly - Animator

                 Director: Richard Linklater

REEL FX (2002-2004, 2007)

       Relativity Media/Reel FX Animation: Free Birds  - Conceptual Designer

       Disney: California Adventure Parade & Park Renovation - Visual Development

                     Pixel Perfect & Halloweentown (tv films) - Conceptual Designer

       Lucasfilm/Texas Instruments: "DLP: The Power of Picture" advertisement - Illustrator

       Hasbro: G.I. Joe Spytroops & Valor v Venom - Conceptual Designer

       CBS: Day of Disaster (tv film) - Conceptual Designer

       NBC: Saving Jessica Lynch (tv film) - Conceptual Designer / Matte Painter

       Elmore Leonard: "There's A Coyote In The House" (book) - Illustrator

JOHN F. KENNEDY MEMORIAL PARK & STATUE (2003)

       Design and Asset Manager (defunct)

RKS DESIGN, INC. (2001)

       Product Designer

CREATIVE CAPERS ENTERTAINMENT (1995, 2001)

       3D Artist / Storyboard Artist

TEXAS INSTRUMENTS (1995)

       DLP technologies - Product Designer

 

PUBLICATION

3D TOTAL (2019)

       “Beginner’s Guide to Sketching: Robots, Vehicles & Sci-fi Concepts” - Design Tutorials

DESIGN STUDIO PRESS (2012-PRESENT)

       “Traverse” - Project Manager / Editor / Illustrator (2020)

       "Nuthin' But Mech 4" - Co-Project Manager / Editor (2018)

       "Nuthin' But Mech 3" - Project Manager / Editor / Illustrator (2015)

       "Woosh!" - Designer / Art Director (2015)

       "Nuthin' But Mech 2" - Project Manager / Illustrator (2014)

       "Nuthin' But Mech" - Project Manager / Illustrator (2012)

VISUAL EFFECTS SOCIETY VFX VOICE (2017)

       Profile: V-Art, Vol. 1, No. 3, p.108

THE SILVER CORD (2015)

       Character Design / Special Thanks

IMAGINE FX MAGAZINE

       Profile: “Sofa spaceships have lift-off” (October 2015)       

       Profile: "Concept A Sci-Fi Vehicles Using Mischief" (September 2015)

       Profile: "Unearthing Mech Art Secrets" (May 2013)

NEW SCRIBBLER (2013-14)

       Cinefex Archives iPad app - Digital Artist

GAME INFORMER MAGAZINE (2010)

       Profile: "Constructing An Icon"

2D ARTIST MAGAZINE

       Artist Profile (March 2007)

ONLINE MENTIONS:

CNET

       “Super Cool Star Wars Art to Awaken Your Senses” (2015)

i09

       Nuthin’ But Mech 2 Review (2015)

       Picture of the Day (2012)

       “Gort Was Almost A Cylon Centurion” (2008)

VENTURE BEAT

       “Borderlands 2: Does Claptrap dream of electric sheep?” (2012)

THE VERGE

       “Making gaming's most obnoxious robot” (2014)

KOTAKU

       Borderlands 2 Art (2012)

GAMESPOT

       “Behind Borderlands' 11th-hour style change” (2010)

EDUCATION / ACHIEVEMENTS

UNIVERSITY OF TEXAS AT DALLAS, SCHOOL OF ART & TECHNOLOGY

(2018-20??)

       BA, Art and Humanities (in progress) - Student

       MFA, Animation (in progress)

UNIVERSITY OF TEXAS AT DALLAS, SCHOOL OF ART & TECHNOLOGY

(2006-2017)

       Beginning Animation - Guest Lecturer

       Principles of Design - Guest Lecturer

       Digital Imaging - Guest Lecturer

DALLAS MUSEUM OF ART (2009)

       Art Bytes "Previsualization" - Guest Lecturer

ART CENTER COLLEGE OF DESIGN (2006)

       Scholarship: Illustration

THE CHURCH OF JESUS CHRIST OF LATTER-DAY SAINTS (1998 - 2000) 

       Proselytizing and Service Mission